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C

canAttack() - Method in class com.mygdx.game.Components.Pirate
if dst to target is less than attack range target will be null if not in agro range
CannonBall - Class in com.mygdx.game.Entitys
Cannonball entity and the methods to get it flying.
CannonBall() - Constructor for class com.mygdx.game.Entitys.CannonBall
 
CannonBallCollege - Class in com.mygdx.game.Entitys
NEW CLASS Cannonball entity and the methods to get it flying.
CannonBallCollege() - Constructor for class com.mygdx.game.Entitys.CannonBallCollege
 
cannonballcollegeTest() - Method in class io.team9.game.tests.Entitys.BoatTest
 
CannonBallCollegeTest - Class in io.team9.game.tests.Entitys
 
CannonBallCollegeTest() - Constructor for class io.team9.game.tests.Entitys.CannonBallCollegeTest
 
cannonballCollisionTest() - Method in class io.team9.game.tests.Entitys.BoatTest
 
cannonballCollisionTest() - Method in class io.team9.game.tests.Entitys.MonsterTest
 
CannonBallTest - Class in io.team9.game.tests.Entitys
 
CannonBallTest() - Constructor for class io.team9.game.tests.Entitys.CannonBallTest
 
changeName(String, String) - Static method in class com.mygdx.game.Managers.EntityManager
changes the entity's name
checkCompleted() - Static method in class com.mygdx.game.Managers.QuestManager
checks quests for completion and gives rewards, teleports the chest when appropriate.
checkCompleted(Player) - Method in class com.mygdx.game.Quests.KillQuest
 
checkCompleted(Player) - Method in class com.mygdx.game.Quests.LocateQuest
 
checkCompleted(Player) - Method in class com.mygdx.game.Quests.Quest
Checks if the given player has met the complete condition
checkProximity(Vector2, Vector2, float) - Static method in class com.mygdx.utils.Utilities
checks the proximity of point a to point b
Chest - Class in com.mygdx.game.Entitys
Simple entity shown on locate quests origin
Chest() - Constructor for class com.mygdx.game.Entitys.Chest
 
ChestTest - Class in io.team9.game.tests.Entitys
 
ChestTest() - Constructor for class io.team9.game.tests.Entitys.ChestTest
 
cleanUp() - Method in class com.mygdx.game.Components.Component
Called once after the update loop has finished.
cleanUp() - Method in class com.mygdx.game.Components.Renderable
 
cleanUp() - Method in class com.mygdx.game.Components.Text
 
cleanUp() - Method in class com.mygdx.game.Components.TileMap
 
cleanUp() - Method in class com.mygdx.game.Entitys.Entity
Similar to the Component's cleanUp event
cleanUp() - Method in class com.mygdx.game.Entitys.Player
 
cleanUp() - Static method in class com.mygdx.game.Managers.EntityManager
Cleans up all entities and components.
cleanUp() - Static method in class com.mygdx.game.Managers.PhysicsManager
 
cleanUp() - Static method in class com.mygdx.game.Managers.RenderingManager
 
cleanUp() - Static method in class com.mygdx.game.Managers.ResourceManager
It is imperative that this is called unless you want memory leeks
clear() - Method in class com.mygdx.utils.QueueFIFO
 
collectionTests() - Method in class io.team9.game.tests.utils.QueueTest
 
College - Class in com.mygdx.game.Entitys
Defines a college and its associated buildings.
College() - Constructor for class com.mygdx.game.Entitys.College
 
College(int) - Constructor for class com.mygdx.game.Entitys.College
Creates a college at the location associated with the given faction id.
colleges - Static variable in class com.mygdx.game.Managers.GameManager
 
CollegeTest - Class in io.team9.game.tests.Entitys
 
CollegeTest() - Constructor for class io.team9.game.tests.Entitys.CollegeTest
 
CollisionCallBack - Interface in com.mygdx.game.Physics
Allows for the callbacks during collision events
CollisionInfo - Class in com.mygdx.game.Physics
Contains collision info consisting of entities, box2d bodies, and fixtures involved.
CollisionInfo() - Constructor for class com.mygdx.game.Physics.CollisionInfo
 
CollisionManager - Class in com.mygdx.game.Managers
Handels collision callbacks for box2d
CollisionManager() - Constructor for class com.mygdx.game.Managers.CollisionManager
 
CollisionTest() - Method in class io.team9.game.tests.Entitys.BuildingTest
 
com.mygdx.game - package com.mygdx.game
 
com.mygdx.game.AI - package com.mygdx.game.AI
 
com.mygdx.game.Components - package com.mygdx.game.Components
 
com.mygdx.game.desktop - package com.mygdx.game.desktop
 
com.mygdx.game.Entitys - package com.mygdx.game.Entitys
 
com.mygdx.game.Managers - package com.mygdx.game.Managers
 
com.mygdx.game.Physics - package com.mygdx.game.Physics
 
com.mygdx.game.Quests - package com.mygdx.game.Quests
 
com.mygdx.game.UI - package com.mygdx.game.UI
 
com.mygdx.utils - package com.mygdx.utils
 
completedTest() - Method in class io.team9.game.tests.Managers.QuestManagerTest
 
Component - Class in com.mygdx.game.Components
Base class for the Components
Component() - Constructor for class com.mygdx.game.Components.Component
 
ComponentEvent - Enum in com.mygdx.game.Components
All events that can be called on a component
ComponentType - Enum in com.mygdx.game.Components
Call components that exist
Constants - Class in com.mygdx.utils
creates game constants and is updated when appropriate (I know some aren't technically constants)
Constants() - Constructor for class com.mygdx.utils.Constants
 
ConstantsTest - Class in io.team9.game.tests.utils
 
ConstantsTest() - Constructor for class io.team9.game.tests.utils.ConstantsTest
 
contains(Object) - Method in class com.mygdx.utils.QueueFIFO
 
contains(ArrayList<T>, T) - Static method in class com.mygdx.utils.Utilities
does array contain a
containsAll(Collection<?>) - Method in class com.mygdx.utils.QueueFIFO
 
containsTest() - Method in class io.team9.game.tests.utils.QueueTest
 
ContainsTest() - Method in class io.team9.game.tests.utils.UtilitiesTest
 
cost - Variable in class com.mygdx.game.AI.Node
 
create() - Method in class com.mygdx.game.PirateGame
Create instances of game stage and UI screens.
create() - Method in class io.team9.game.tests.GdxTestRunner
 
create(Vector2, String) - Method in class com.mygdx.game.Entitys.Building
Creates a building with the given name at the specified location.
CreateActors() - Method in class com.mygdx.game.UI.EndScreen
Create game end screen widgets, initialised to game loss status.
CreateActors() - Method in class com.mygdx.game.UI.GameScreen
Draw UI elements showing player health, plunder, and ammo.
CreateActors() - Method in class com.mygdx.game.UI.MenuScreen
Create menu widgets such as start button, labels, etc.
CreateActors() - Method in class com.mygdx.game.UI.Page
 
CreateActors() - Method in class com.mygdx.game.UI.PowerupScreen
Create menu widgets such as start button, labels, etc.
CreateActors() - Method in class com.mygdx.game.UI.QuitConfirmationScreen
Create menu widgets such as start button, labels, etc.
CreateActors() - Method in class com.mygdx.game.UI.ShopScreen
Create menu widgets such as start button, labels, etc.
createBody(BodyDef, FixtureDef, Object) - Static method in class com.mygdx.game.Managers.PhysicsManager
 
createChestTest() - Method in class io.team9.game.tests.Entitys.ChestTest
 
CreateCollege(int) - Static method in class com.mygdx.game.Managers.GameManager
Creates the college with it's building for the desired college
createFont(int, int) - Static method in class com.mygdx.game.Managers.ResourceManager
Actually creates a font.
createFont(String, int) - Static method in class com.mygdx.game.Managers.ResourceManager
Actually creates a font.
createMapCollision(TileMap) - Static method in class com.mygdx.game.Managers.PhysicsManager
Populates the map with box2D bodies necessary for collisions to happen.
createMapTest() - Method in class io.team9.game.tests.Entitys.WorldMapTest
 
CreateMonster() - Static method in class com.mygdx.game.Managers.GameManager
Creates monster
createNodeTest() - Method in class io.team9.game.tests.AI.NodeTest
 
CreateNPCShip(int) - Static method in class com.mygdx.game.Managers.GameManager
Creates an NPC ship with the given faction
CreatePlayer() - Static method in class com.mygdx.game.Managers.GameManager
Creates player that belongs the faction with id 1
CreateWeather() - Static method in class com.mygdx.game.Managers.GameManager
Creates weather
createWeatherTest() - Method in class io.team9.game.tests.Entitys.WeatherTest
 
CreateWorldMap(int) - Static method in class com.mygdx.game.Managers.GameManager
Creates the world map
currentQuest() - Static method in class com.mygdx.game.Managers.QuestManager
Returns the next un-completed quest
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