| AINavigation |
Used to control NPCs with steerable for movement and state machines for behaviour
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| Component |
Base class for the Components
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| Pirate |
Gives the concepts of health plunder, etc.
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| PlayerController |
Responsible for the keyboard/mouse control of the player
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| Renderable |
Add the ability for the object to be shown
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| RigidBody |
Defines parameters related to collisions of sprites.
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| Text |
Renders text with give font and colour.
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| TileMap |
Component that allows the rendering of tilemaps (has its own sprite batch)
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| Transform |
Position, Scale, Rotation (in radians clockwise)
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