A B C D E F G H I K L M N O P Q R S T U V W Z
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A
- a - Variable in class com.mygdx.game.Physics.CollisionInfo
- actors - Variable in class com.mygdx.game.UI.Page
- add(T) - Method in class com.mygdx.utils.QueueFIFO
- addAll(Collection<? extends T>) - Method in class com.mygdx.utils.QueueFIFO
- addAmmo(int) - Static method in class com.mygdx.game.Components.Pirate
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Adds ammo
- addComponent(Component) - Method in class com.mygdx.game.Entitys.Entity
- addComponent(Component) - Static method in class com.mygdx.game.Managers.EntityManager
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Dont call manually
- addComponents(Component...) - Method in class com.mygdx.game.Entitys.Entity
- addEntity(Entity) - Static method in class com.mygdx.game.Managers.EntityManager
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Dont call manually
- addFontGenerator(String) - Static method in class com.mygdx.game.Managers.ResourceManager
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loads the font file this doesn't create a font (MAY NOT WORK)
- addItem(Component, RenderLayer) - Static method in class com.mygdx.game.Managers.RenderingManager
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adds item to the list of renderable and adds to the correct layer
- addNPCMyShip() - Static method in class com.mygdx.game.Managers.GameManager
- addPlunder(int) - Method in class com.mygdx.game.Components.Pirate
- addPoints(int) - Method in class com.mygdx.game.Components.Pirate
- addQuest(Quest) - Static method in class com.mygdx.game.Managers.QuestManager
- addTarget(Ship) - Method in class com.mygdx.game.Components.Pirate
- addTexture(String) - Static method in class com.mygdx.game.Managers.ResourceManager
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Schedules an asset for loading
- addTextureAtlas(String) - Static method in class com.mygdx.game.Managers.ResourceManager
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Schedules an asset for loading
- addTileMap(String) - Static method in class com.mygdx.game.Managers.ResourceManager
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Prefaces name with |TM| followed by the internal index of the tilemap however this isn't required to access this asset
- addTrigger(float, Object) - Method in class com.mygdx.game.Components.RigidBody
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Adds a new circular fixture to the body as a trigger
- AINavigation - Class in com.mygdx.game.Components
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Used to control NPCs with steerable for movement and state machines for behaviour
- AINavigation - com.mygdx.game.Components.ComponentType
- AINavigation() - Constructor for class com.mygdx.game.Components.AINavigation
- aliveTest() - Method in class io.team9.game.tests.Components.PirateTest
- ammo - Static variable in class com.mygdx.game.Components.Pirate
- ammo - Static variable in class com.mygdx.game.UI.GameScreen
- ammoTest() - Method in class io.team9.game.tests.Components.PirateTest
- angleBetween(Vector2, Vector2) - Static method in class com.mygdx.utils.Utilities
- angleToVector(Vector2, float) - Method in class com.mygdx.game.Components.AINavigation
- angleToVector(Vector2, float) - Method in class com.mygdx.game.Components.Transform
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Return new vector combining input vector with input angle in radians.
- angleToVector(Vector2, float) - Static method in class com.mygdx.utils.Utilities
- angleToVectorTest() - Method in class io.team9.game.tests.utils.UtilitiesTest
- anyQuests() - Static method in class com.mygdx.game.Managers.QuestManager
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Are there any quests
- applyForce(Vector2) - Method in class com.mygdx.game.Components.RigidBody
- ASPECT_RATIO - Static variable in class com.mygdx.utils.Constants
- AssetTests - Class in io.team9.game.tests
- AssetTests() - Constructor for class io.team9.game.tests.AssetTests
- ATTACK - com.mygdx.game.AI.EnemyState
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Attempts to kill the enemy
- awake() - Method in class com.mygdx.game.Components.Component
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Called once before start prior to the update loop.
- Awake - com.mygdx.game.Components.ComponentEvent
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