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A

a - Variable in class com.mygdx.game.Physics.CollisionInfo
 
actors - Variable in class com.mygdx.game.UI.Page
 
add(T) - Method in class com.mygdx.utils.QueueFIFO
 
addAll(Collection<? extends T>) - Method in class com.mygdx.utils.QueueFIFO
 
addAmmo(int) - Static method in class com.mygdx.game.Components.Pirate
Adds ammo
addComponent(Component) - Method in class com.mygdx.game.Entitys.Entity
 
addComponent(Component) - Static method in class com.mygdx.game.Managers.EntityManager
Dont call manually
addComponents(Component...) - Method in class com.mygdx.game.Entitys.Entity
 
addEntity(Entity) - Static method in class com.mygdx.game.Managers.EntityManager
Dont call manually
addFontGenerator(String) - Static method in class com.mygdx.game.Managers.ResourceManager
loads the font file this doesn't create a font (MAY NOT WORK)
addItem(Component, RenderLayer) - Static method in class com.mygdx.game.Managers.RenderingManager
adds item to the list of renderable and adds to the correct layer
addNPCMyShip() - Static method in class com.mygdx.game.Managers.GameManager
 
addPlunder(int) - Method in class com.mygdx.game.Components.Pirate
 
addPoints(int) - Method in class com.mygdx.game.Components.Pirate
 
addQuest(Quest) - Static method in class com.mygdx.game.Managers.QuestManager
 
addTarget(Ship) - Method in class com.mygdx.game.Components.Pirate
 
addTexture(String) - Static method in class com.mygdx.game.Managers.ResourceManager
Schedules an asset for loading
addTextureAtlas(String) - Static method in class com.mygdx.game.Managers.ResourceManager
Schedules an asset for loading
addTileMap(String) - Static method in class com.mygdx.game.Managers.ResourceManager
Prefaces name with |TM| followed by the internal index of the tilemap however this isn't required to access this asset
addTrigger(float, Object) - Method in class com.mygdx.game.Components.RigidBody
Adds a new circular fixture to the body as a trigger
AINavigation - Class in com.mygdx.game.Components
Used to control NPCs with steerable for movement and state machines for behaviour
AINavigation - com.mygdx.game.Components.ComponentType
 
AINavigation() - Constructor for class com.mygdx.game.Components.AINavigation
 
aliveTest() - Method in class io.team9.game.tests.Components.PirateTest
 
ammo - Static variable in class com.mygdx.game.Components.Pirate
 
ammo - Static variable in class com.mygdx.game.UI.GameScreen
 
ammoTest() - Method in class io.team9.game.tests.Components.PirateTest
 
angleBetween(Vector2, Vector2) - Static method in class com.mygdx.utils.Utilities
 
angleToVector(Vector2, float) - Method in class com.mygdx.game.Components.AINavigation
 
angleToVector(Vector2, float) - Method in class com.mygdx.game.Components.Transform
Return new vector combining input vector with input angle in radians.
angleToVector(Vector2, float) - Static method in class com.mygdx.utils.Utilities
 
angleToVectorTest() - Method in class io.team9.game.tests.utils.UtilitiesTest
 
anyQuests() - Static method in class com.mygdx.game.Managers.QuestManager
Are there any quests
applyForce(Vector2) - Method in class com.mygdx.game.Components.RigidBody
 
ASPECT_RATIO - Static variable in class com.mygdx.utils.Constants
 
AssetTests - Class in io.team9.game.tests
 
AssetTests() - Constructor for class io.team9.game.tests.AssetTests
 
ATTACK - com.mygdx.game.AI.EnemyState
Attempts to kill the enemy
awake() - Method in class com.mygdx.game.Components.Component
Called once before start prior to the update loop.
Awake - com.mygdx.game.Components.ComponentEvent
 
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