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- valueOf(String) - Static method in enum com.mygdx.game.AI.EnemyState
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Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.mygdx.game.Components.ComponentEvent
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Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.mygdx.game.Components.ComponentType
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Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.mygdx.game.Managers.RenderLayer
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Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.mygdx.game.Physics.PhysicsBodyType
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Returns the enum constant of this type with the specified name.
- values() - Static method in enum com.mygdx.game.AI.EnemyState
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Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum com.mygdx.game.Components.ComponentEvent
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Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum com.mygdx.game.Components.ComponentType
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Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum com.mygdx.game.Managers.RenderLayer
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Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum com.mygdx.game.Physics.PhysicsBodyType
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Returns an array containing the constants of this enum type, in the order they are declared.
- vectorToAngle(Vector2) - Method in class com.mygdx.game.Components.AINavigation
- vectorToAngle(Vector2) - Method in class com.mygdx.game.Components.Transform
- vectorToAngle(Vector2) - Static method in class com.mygdx.utils.Utilities
- VIEWPORT_HEIGHT - Static variable in class com.mygdx.utils.Constants
- VIEWPORT_TITLE - Static variable in class com.mygdx.utils.Constants
- VIEWPORT_WIDTH - Static variable in class com.mygdx.utils.Constants
- VSYNC - Static variable in class com.mygdx.utils.Constants
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