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F
- fA - Variable in class com.mygdx.game.Physics.CollisionInfo
- Faction - Class in com.mygdx.game
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Represents a faction contains data largly sourced from GameSettings
- Faction() - Constructor for class com.mygdx.game.Faction
- Faction(String, String, Vector2, Vector2, int) - Constructor for class com.mygdx.game.Faction
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Creates a faction with the specified name, colour, and in-game location.
- fB - Variable in class com.mygdx.game.Physics.CollisionInfo
- findOptimisedPath(float, float, float, float) - Method in class com.mygdx.game.AI.TileMapGraph
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Finds a sequence on locations which can be travelled to without collision
- findOptimisedPath(Vector2, Vector2) - Method in class com.mygdx.game.AI.TileMapGraph
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Finds a sequence on locations which can be travelled to without collision
- findOptimisedPath(Node, Node) - Method in class com.mygdx.game.AI.TileMapGraph
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Finds a sequence of locations which can be travelled to without collision
- findPath(Node, Node) - Method in class com.mygdx.game.AI.TileMapGraph
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Finds the path
- fire(Vector2, Vector2, College) - Method in class com.mygdx.game.Entitys.CannonBallCollege
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Teleport the cannonball in from offscreen and set in flying away from the ship.
- fire(Vector2, Vector2, Ship) - Method in class com.mygdx.game.Entitys.CannonBall
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Teleport the cannonball in from offscreen and set in flying away from the ship.
- Five - com.mygdx.game.Managers.RenderLayer
- flagTest() - Method in class io.team9.game.tests.Entitys.BuildingTest
- floor(Vector2) - Static method in class com.mygdx.utils.Utilities
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floors the vector
- followTarget() - Method in class com.mygdx.game.Entitys.NPCShip
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creates a new steering behaviour that will make the NPC beeline for the target doesn't factor in obstetrical
- Four - com.mygdx.game.Managers.RenderLayer
- freezeTest() - Method in class io.team9.game.tests.Entitys.ShipTest
- FULLSCREEN - Static variable in class com.mygdx.utils.Constants
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