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I
- id - Variable in class com.mygdx.game.Faction
- immortalityTest() - Method in class io.team9.game.tests.Components.PirateTest
- ImmortalityTest() - Method in class io.team9.game.tests.Entitys.ShipTest
- INIT_CONSTANTS() - Static method in class com.mygdx.utils.Constants
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Create constants need so it can properly source screen dimensions
- Initialize() - Static method in class com.mygdx.game.Managers.EntityManager
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Should only be called once although if it isn't called at all it will be called automatically
- Initialize() - Static method in class com.mygdx.game.Managers.GameManager
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facilitates creation of the game
- Initialize() - Static method in class com.mygdx.game.Managers.PhysicsManager
- Initialize() - Static method in class com.mygdx.game.Managers.QuestManager
- Initialize() - Static method in class com.mygdx.game.Managers.RenderingManager
- Initialize() - Static method in class com.mygdx.game.Managers.ResourceManager
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The equivalent to a constructor
- Initialize(boolean) - Static method in class com.mygdx.game.Managers.PhysicsManager
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Draw the box2D world with debug borders shown.
- initialized - Static variable in class com.mygdx.game.Managers.PhysicsManager
- io.team9.game.tests - package io.team9.game.tests
- io.team9.game.tests.AI - package io.team9.game.tests.AI
- io.team9.game.tests.Components - package io.team9.game.tests.Components
- io.team9.game.tests.Entitys - package io.team9.game.tests.Entitys
- io.team9.game.tests.Managers - package io.team9.game.tests.Managers
- io.team9.game.tests.Quests - package io.team9.game.tests.Quests
- io.team9.game.tests.utils - package io.team9.game.tests.utils
- isAgro() - Method in class com.mygdx.game.Components.Pirate
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if dst to target is >= attack range target will be null if not in agro range
- isAlive - Variable in class com.mygdx.game.Components.Pirate
- isAlive() - Method in class com.mygdx.game.Components.Pirate
- isAlive() - Method in class com.mygdx.game.Entitys.Building
- isAlive() - Method in class com.mygdx.game.Entitys.College
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True as long as unharmed buildings remain, false otherwise.
- isAlive() - Method in class com.mygdx.game.Entitys.Monster
- isAlive() - Method in class com.mygdx.game.Entitys.Ship
- isBiggerDamage - Variable in class com.mygdx.game.Components.Pirate
- isCompleted - Variable in class com.mygdx.game.Quests.Quest
- isCompleted() - Method in class com.mygdx.game.Quests.Quest
- isEmpty() - Method in class com.mygdx.utils.QueueFIFO
- isFreezeEnemy - Static variable in class com.mygdx.game.UI.PowerupScreen
- isImmortality - Variable in class com.mygdx.game.Components.Pirate
- isImortal - Static variable in class com.mygdx.game.UI.PowerupScreen
- isIncreasedDamage - Static variable in class com.mygdx.game.UI.PowerupScreen
- isMultiDamage - Static variable in class com.mygdx.game.UI.PowerupScreen
- isShootEightDirections - Variable in class com.mygdx.game.Components.Pirate
- isTagged() - Method in class com.mygdx.game.Components.AINavigation
- isUnlimitedAmmo - Variable in class com.mygdx.game.Components.Pirate
- isUnlimitedAmmo - Static variable in class com.mygdx.game.UI.PowerupScreen
- isVisible() - Method in class com.mygdx.game.Components.Renderable
- iterator() - Method in class com.mygdx.utils.QueueFIFO
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