A B C D E F G H I K L M N O P Q R S T U V W Z
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C
- canAttack() - Method in class com.mygdx.game.Components.Pirate
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if dst to target is less than attack range target will be null if not in agro range
- CannonBall - Class in com.mygdx.game.Entitys
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Cannonball entity and the methods to get it flying.
- CannonBall() - Constructor for class com.mygdx.game.Entitys.CannonBall
- CannonBallCollege - Class in com.mygdx.game.Entitys
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NEW CLASS Cannonball entity and the methods to get it flying.
- CannonBallCollege() - Constructor for class com.mygdx.game.Entitys.CannonBallCollege
- cannonballcollegeTest() - Method in class io.team9.game.tests.Entitys.BoatTest
- CannonBallCollegeTest - Class in io.team9.game.tests.Entitys
- CannonBallCollegeTest() - Constructor for class io.team9.game.tests.Entitys.CannonBallCollegeTest
- cannonballCollisionTest() - Method in class io.team9.game.tests.Entitys.BoatTest
- cannonballCollisionTest() - Method in class io.team9.game.tests.Entitys.MonsterTest
- CannonBallTest - Class in io.team9.game.tests.Entitys
- CannonBallTest() - Constructor for class io.team9.game.tests.Entitys.CannonBallTest
- changeName(String, String) - Static method in class com.mygdx.game.Managers.EntityManager
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changes the entity's name
- checkCompleted() - Static method in class com.mygdx.game.Managers.QuestManager
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checks quests for completion and gives rewards, teleports the chest when appropriate.
- checkCompleted(Player) - Method in class com.mygdx.game.Quests.KillQuest
- checkCompleted(Player) - Method in class com.mygdx.game.Quests.LocateQuest
- checkCompleted(Player) - Method in class com.mygdx.game.Quests.Quest
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Checks if the given player has met the complete condition
- checkProximity(Vector2, Vector2, float) - Static method in class com.mygdx.utils.Utilities
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checks the proximity of point a to point b
- Chest - Class in com.mygdx.game.Entitys
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Simple entity shown on locate quests origin
- Chest() - Constructor for class com.mygdx.game.Entitys.Chest
- ChestTest - Class in io.team9.game.tests.Entitys
- ChestTest() - Constructor for class io.team9.game.tests.Entitys.ChestTest
- cleanUp() - Method in class com.mygdx.game.Components.Component
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Called once after the update loop has finished.
- cleanUp() - Method in class com.mygdx.game.Components.Renderable
- cleanUp() - Method in class com.mygdx.game.Components.Text
- cleanUp() - Method in class com.mygdx.game.Components.TileMap
- cleanUp() - Method in class com.mygdx.game.Entitys.Entity
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Similar to the Component's cleanUp event
- cleanUp() - Method in class com.mygdx.game.Entitys.Player
- cleanUp() - Static method in class com.mygdx.game.Managers.EntityManager
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Cleans up all entities and components.
- cleanUp() - Static method in class com.mygdx.game.Managers.PhysicsManager
- cleanUp() - Static method in class com.mygdx.game.Managers.RenderingManager
- cleanUp() - Static method in class com.mygdx.game.Managers.ResourceManager
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It is imperative that this is called unless you want memory leeks
- clear() - Method in class com.mygdx.utils.QueueFIFO
- collectionTests() - Method in class io.team9.game.tests.utils.QueueTest
- College - Class in com.mygdx.game.Entitys
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Defines a college and its associated buildings.
- College() - Constructor for class com.mygdx.game.Entitys.College
- College(int) - Constructor for class com.mygdx.game.Entitys.College
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Creates a college at the location associated with the given faction id.
- colleges - Static variable in class com.mygdx.game.Managers.GameManager
- CollegeTest - Class in io.team9.game.tests.Entitys
- CollegeTest() - Constructor for class io.team9.game.tests.Entitys.CollegeTest
- CollisionCallBack - Interface in com.mygdx.game.Physics
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Allows for the callbacks during collision events
- CollisionInfo - Class in com.mygdx.game.Physics
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Contains collision info consisting of entities, box2d bodies, and fixtures involved.
- CollisionInfo() - Constructor for class com.mygdx.game.Physics.CollisionInfo
- CollisionManager - Class in com.mygdx.game.Managers
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Handels collision callbacks for box2d
- CollisionManager() - Constructor for class com.mygdx.game.Managers.CollisionManager
- CollisionTest() - Method in class io.team9.game.tests.Entitys.BuildingTest
- com.mygdx.game - package com.mygdx.game
- com.mygdx.game.AI - package com.mygdx.game.AI
- com.mygdx.game.Components - package com.mygdx.game.Components
- com.mygdx.game.desktop - package com.mygdx.game.desktop
- com.mygdx.game.Entitys - package com.mygdx.game.Entitys
- com.mygdx.game.Managers - package com.mygdx.game.Managers
- com.mygdx.game.Physics - package com.mygdx.game.Physics
- com.mygdx.game.Quests - package com.mygdx.game.Quests
- com.mygdx.game.UI - package com.mygdx.game.UI
- com.mygdx.utils - package com.mygdx.utils
- completedTest() - Method in class io.team9.game.tests.Managers.QuestManagerTest
- Component - Class in com.mygdx.game.Components
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Base class for the Components
- Component() - Constructor for class com.mygdx.game.Components.Component
- ComponentEvent - Enum in com.mygdx.game.Components
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All events that can be called on a component
- ComponentType - Enum in com.mygdx.game.Components
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Call components that exist
- Constants - Class in com.mygdx.utils
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creates game constants and is updated when appropriate (I know some aren't technically constants)
- Constants() - Constructor for class com.mygdx.utils.Constants
- ConstantsTest - Class in io.team9.game.tests.utils
- ConstantsTest() - Constructor for class io.team9.game.tests.utils.ConstantsTest
- contains(Object) - Method in class com.mygdx.utils.QueueFIFO
- contains(ArrayList<T>, T) - Static method in class com.mygdx.utils.Utilities
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does array contain a
- containsAll(Collection<?>) - Method in class com.mygdx.utils.QueueFIFO
- containsTest() - Method in class io.team9.game.tests.utils.QueueTest
- ContainsTest() - Method in class io.team9.game.tests.utils.UtilitiesTest
- cost - Variable in class com.mygdx.game.AI.Node
- create() - Method in class com.mygdx.game.PirateGame
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Create instances of game stage and UI screens.
- create() - Method in class io.team9.game.tests.GdxTestRunner
- create(Vector2, String) - Method in class com.mygdx.game.Entitys.Building
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Creates a building with the given name at the specified location.
- CreateActors() - Method in class com.mygdx.game.UI.EndScreen
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Create game end screen widgets, initialised to game loss status.
- CreateActors() - Method in class com.mygdx.game.UI.GameScreen
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Draw UI elements showing player health, plunder, and ammo.
- CreateActors() - Method in class com.mygdx.game.UI.MenuScreen
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Create menu widgets such as start button, labels, etc.
- CreateActors() - Method in class com.mygdx.game.UI.Page
- CreateActors() - Method in class com.mygdx.game.UI.PowerupScreen
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Create menu widgets such as start button, labels, etc.
- CreateActors() - Method in class com.mygdx.game.UI.QuitConfirmationScreen
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Create menu widgets such as start button, labels, etc.
- CreateActors() - Method in class com.mygdx.game.UI.ShopScreen
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Create menu widgets such as start button, labels, etc.
- createBody(BodyDef, FixtureDef, Object) - Static method in class com.mygdx.game.Managers.PhysicsManager
- createChestTest() - Method in class io.team9.game.tests.Entitys.ChestTest
- CreateCollege(int) - Static method in class com.mygdx.game.Managers.GameManager
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Creates the college with it's building for the desired college
- createFont(int, int) - Static method in class com.mygdx.game.Managers.ResourceManager
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Actually creates a font.
- createFont(String, int) - Static method in class com.mygdx.game.Managers.ResourceManager
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Actually creates a font.
- createMapCollision(TileMap) - Static method in class com.mygdx.game.Managers.PhysicsManager
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Populates the map with box2D bodies necessary for collisions to happen.
- createMapTest() - Method in class io.team9.game.tests.Entitys.WorldMapTest
- CreateMonster() - Static method in class com.mygdx.game.Managers.GameManager
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Creates monster
- createNodeTest() - Method in class io.team9.game.tests.AI.NodeTest
- CreateNPCShip(int) - Static method in class com.mygdx.game.Managers.GameManager
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Creates an NPC ship with the given faction
- CreatePlayer() - Static method in class com.mygdx.game.Managers.GameManager
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Creates player that belongs the faction with id 1
- CreateWeather() - Static method in class com.mygdx.game.Managers.GameManager
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Creates weather
- createWeatherTest() - Method in class io.team9.game.tests.Entitys.WeatherTest
- CreateWorldMap(int) - Static method in class com.mygdx.game.Managers.GameManager
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Creates the world map
- currentQuest() - Static method in class com.mygdx.game.Managers.QuestManager
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Returns the next un-completed quest
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