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raiseEvents(ComponentEvent...) - Method in class com.mygdx.game.Entitys.Entity
Raises the appropriate events on each component with exception to rendering
raiseEvents(ComponentEvent...) - Static method in class com.mygdx.game.Managers.EntityManager
raises the appropriate events for each entity's component.
randomChoice(ArrayList<T>, Integer) - Static method in class com.mygdx.utils.Utilities
Chooses a random element
randomPos(float, float) - Static method in class com.mygdx.utils.Utilities
Random Vec2 in range
RandomPosTest() - Method in class io.team9.game.tests.utils.UtilitiesTest
 
readXML(String) - Static method in class com.mygdx.utils.SaveObject
Loads a saved game which is an XML file
reloadTest() - Method in class io.team9.game.tests.Managers.QuestManagerTest
 
remove() - Method in class com.mygdx.utils.QueueFIFO
 
remove(int) - Method in class com.mygdx.utils.QueueFIFO
 
remove(Object) - Method in class com.mygdx.utils.QueueFIFO
 
removeAll(Collection<?>) - Method in class com.mygdx.utils.QueueFIFO
 
removeFromPhysicsWorld() - Method in class com.mygdx.game.Components.RigidBody
 
removeTarget() - Method in class com.mygdx.game.Components.Pirate
 
render() - Method in class com.mygdx.game.Components.Component
Called once per frame used exclusively for rendering
render() - Method in class com.mygdx.game.Components.Renderable
 
render() - Method in class com.mygdx.game.Components.Text
 
render() - Method in class com.mygdx.game.Components.TileMap
draws the first 2 layers
render() - Static method in class com.mygdx.game.Managers.RenderingManager
Renders all items in accordance with their layers on one sprite batch
render() - Method in class io.team9.game.tests.GdxTestRunner
 
render(float) - Method in class com.mygdx.game.UI.GameScreen
Called every frame calls all other functions that need to be called every frame by rasing events and update methods
render(float) - Method in class com.mygdx.game.UI.Page
draws the stage and acts upon it also calls update
render(float) - Method in class com.mygdx.game.UI.PowerupScreen
Called every frame calls all other functions that need to be called every frame by rasing events and update methods
render(float) - Method in class com.mygdx.game.UI.QuitConfirmationScreen
Called every frame calls all other functions that need to be called every frame by rasing events and update methods
render(float) - Method in class com.mygdx.game.UI.ShopScreen
Called every frame calls all other functions that need to be called every frame by rasing events and update methods
Render - com.mygdx.game.Components.ComponentEvent
 
Renderable - Class in com.mygdx.game.Components
Add the ability for the object to be shown
Renderable - com.mygdx.game.Components.ComponentType
 
Renderable() - Constructor for class com.mygdx.game.Components.Renderable
Called in other constructors, loads no textures by itself.
Renderable(int, RenderLayer) - Constructor for class com.mygdx.game.Components.Renderable
Associates Renderable with the given texture sprite and layer.
Renderable(int, String, RenderLayer) - Constructor for class com.mygdx.game.Components.Renderable
Associates Renderable with the given sprite from a texture atlas and a layer.
Renderable(String, RenderLayer) - Constructor for class com.mygdx.game.Components.Renderable
NEW
RenderingManager - Class in com.mygdx.game.Managers
Responsible for all rending.
RenderingManager() - Constructor for class com.mygdx.game.Managers.RenderingManager
 
RenderingManagerTest - Class in io.team9.game.tests.Managers
 
RenderingManagerTest() - Constructor for class io.team9.game.tests.Managers.RenderingManagerTest
 
RenderLayer - Enum in com.mygdx.game.Managers
Transparent always top most then 5, 4, 3, 2, 1 in order of presidency
reqsMet - Variable in class com.mygdx.game.Components.Component
 
requirements - Variable in class com.mygdx.game.Components.Component
 
resize(int, int) - Method in class com.mygdx.game.UI.EndScreen
 
resize(int, int) - Method in class com.mygdx.game.UI.GameScreen
Resize camera, effectively setting the viewport to display game assets at pixel ratios other than 1:1.
resize(int, int) - Method in class com.mygdx.game.UI.MenuScreen
Resize background and game window to the inputted scale
resize(int, int) - Method in class com.mygdx.game.UI.Page
Called once the window is resized updates constants and stage
resize(int, int) - Method in class com.mygdx.game.UI.PowerupScreen
Used to resize the background texture to the correct size to fill the window
resize(int, int) - Method in class com.mygdx.game.UI.QuitConfirmationScreen
Used to resize the background texture to the correct size to fill the window
resize(int, int) - Method in class com.mygdx.game.UI.ShopScreen
Used to resize the background texture to the correct size to fill the window
resize(int, int) - Method in class io.team9.game.tests.GdxTestRunner
 
ResourceManager - Class in com.mygdx.game.Managers
Manages all assets and disposes of them when appropriate
ResourceManager() - Constructor for class com.mygdx.game.Managers.ResourceManager
 
restartJVM() - Static method in class com.mygdx.game.desktop.DesktopLauncher
 
resume() - Method in class io.team9.game.tests.GdxTestRunner
 
retainAll(Collection<?>) - Method in class com.mygdx.utils.QueueFIFO
 
reward - Variable in class com.mygdx.game.Quests.Quest
 
RigidBody - Class in com.mygdx.game.Components
Defines parameters related to collisions of sprites.
RigidBody - com.mygdx.game.Components.ComponentType
 
RigidBody() - Constructor for class com.mygdx.game.Components.RigidBody
 
RigidBody(PhysicsBodyType, Renderable, Transform) - Constructor for class com.mygdx.game.Components.RigidBody
Calls constructor with is trigger false
RigidBody(PhysicsBodyType, Renderable, Transform, boolean) - Constructor for class com.mygdx.game.Components.RigidBody
Can create body that is trigger or callable
round(Vector2) - Static method in class com.mygdx.utils.Utilities
 
roundTest() - Method in class io.team9.game.tests.utils.UtilitiesTest
 
runChild(FrameworkMethod, RunNotifier) - Method in class io.team9.game.tests.GdxTestRunner
 
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