A B C D E F G H I K L M N O P Q R S T U V W Z
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- raiseEvents(ComponentEvent...) - Method in class com.mygdx.game.Entitys.Entity
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Raises the appropriate events on each component with exception to rendering
- raiseEvents(ComponentEvent...) - Static method in class com.mygdx.game.Managers.EntityManager
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raises the appropriate events for each entity's component.
- randomChoice(ArrayList<T>, Integer) - Static method in class com.mygdx.utils.Utilities
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Chooses a random element
- randomPos(float, float) - Static method in class com.mygdx.utils.Utilities
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Random Vec2 in range
- RandomPosTest() - Method in class io.team9.game.tests.utils.UtilitiesTest
- readXML(String) - Static method in class com.mygdx.utils.SaveObject
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Loads a saved game which is an XML file
- reloadTest() - Method in class io.team9.game.tests.Managers.QuestManagerTest
- remove() - Method in class com.mygdx.utils.QueueFIFO
- remove(int) - Method in class com.mygdx.utils.QueueFIFO
- remove(Object) - Method in class com.mygdx.utils.QueueFIFO
- removeAll(Collection<?>) - Method in class com.mygdx.utils.QueueFIFO
- removeFromPhysicsWorld() - Method in class com.mygdx.game.Components.RigidBody
- removeTarget() - Method in class com.mygdx.game.Components.Pirate
- render() - Method in class com.mygdx.game.Components.Component
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Called once per frame used exclusively for rendering
- render() - Method in class com.mygdx.game.Components.Renderable
- render() - Method in class com.mygdx.game.Components.Text
- render() - Method in class com.mygdx.game.Components.TileMap
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draws the first 2 layers
- render() - Static method in class com.mygdx.game.Managers.RenderingManager
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Renders all items in accordance with their layers on one sprite batch
- render() - Method in class io.team9.game.tests.GdxTestRunner
- render(float) - Method in class com.mygdx.game.UI.GameScreen
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Called every frame calls all other functions that need to be called every frame by rasing events and update methods
- render(float) - Method in class com.mygdx.game.UI.Page
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draws the stage and acts upon it also calls update
- render(float) - Method in class com.mygdx.game.UI.PowerupScreen
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Called every frame calls all other functions that need to be called every frame by rasing events and update methods
- render(float) - Method in class com.mygdx.game.UI.QuitConfirmationScreen
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Called every frame calls all other functions that need to be called every frame by rasing events and update methods
- render(float) - Method in class com.mygdx.game.UI.ShopScreen
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Called every frame calls all other functions that need to be called every frame by rasing events and update methods
- Render - com.mygdx.game.Components.ComponentEvent
- Renderable - Class in com.mygdx.game.Components
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Add the ability for the object to be shown
- Renderable - com.mygdx.game.Components.ComponentType
- Renderable() - Constructor for class com.mygdx.game.Components.Renderable
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Called in other constructors, loads no textures by itself.
- Renderable(int, RenderLayer) - Constructor for class com.mygdx.game.Components.Renderable
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Associates Renderable with the given texture sprite and layer.
- Renderable(int, String, RenderLayer) - Constructor for class com.mygdx.game.Components.Renderable
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Associates Renderable with the given sprite from a texture atlas and a layer.
- Renderable(String, RenderLayer) - Constructor for class com.mygdx.game.Components.Renderable
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NEW
- RenderingManager - Class in com.mygdx.game.Managers
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Responsible for all rending.
- RenderingManager() - Constructor for class com.mygdx.game.Managers.RenderingManager
- RenderingManagerTest - Class in io.team9.game.tests.Managers
- RenderingManagerTest() - Constructor for class io.team9.game.tests.Managers.RenderingManagerTest
- RenderLayer - Enum in com.mygdx.game.Managers
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Transparent always top most then 5, 4, 3, 2, 1 in order of presidency
- reqsMet - Variable in class com.mygdx.game.Components.Component
- requirements - Variable in class com.mygdx.game.Components.Component
- resize(int, int) - Method in class com.mygdx.game.UI.EndScreen
- resize(int, int) - Method in class com.mygdx.game.UI.GameScreen
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Resize camera, effectively setting the viewport to display game assets at pixel ratios other than 1:1.
- resize(int, int) - Method in class com.mygdx.game.UI.MenuScreen
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Resize background and game window to the inputted scale
- resize(int, int) - Method in class com.mygdx.game.UI.Page
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Called once the window is resized updates constants and stage
- resize(int, int) - Method in class com.mygdx.game.UI.PowerupScreen
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Used to resize the background texture to the correct size to fill the window
- resize(int, int) - Method in class com.mygdx.game.UI.QuitConfirmationScreen
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Used to resize the background texture to the correct size to fill the window
- resize(int, int) - Method in class com.mygdx.game.UI.ShopScreen
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Used to resize the background texture to the correct size to fill the window
- resize(int, int) - Method in class io.team9.game.tests.GdxTestRunner
- ResourceManager - Class in com.mygdx.game.Managers
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Manages all assets and disposes of them when appropriate
- ResourceManager() - Constructor for class com.mygdx.game.Managers.ResourceManager
- restartJVM() - Static method in class com.mygdx.game.desktop.DesktopLauncher
- resume() - Method in class io.team9.game.tests.GdxTestRunner
- retainAll(Collection<?>) - Method in class com.mygdx.utils.QueueFIFO
- reward - Variable in class com.mygdx.game.Quests.Quest
- RigidBody - Class in com.mygdx.game.Components
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Defines parameters related to collisions of sprites.
- RigidBody - com.mygdx.game.Components.ComponentType
- RigidBody() - Constructor for class com.mygdx.game.Components.RigidBody
- RigidBody(PhysicsBodyType, Renderable, Transform) - Constructor for class com.mygdx.game.Components.RigidBody
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Calls constructor with is trigger false
- RigidBody(PhysicsBodyType, Renderable, Transform, boolean) - Constructor for class com.mygdx.game.Components.RigidBody
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Can create body that is trigger or callable
- round(Vector2) - Static method in class com.mygdx.utils.Utilities
- roundTest() - Method in class io.team9.game.tests.utils.UtilitiesTest
- runChild(FrameworkMethod, RunNotifier) - Method in class io.team9.game.tests.GdxTestRunner
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