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T
- takeDamage(float) - Method in class com.mygdx.game.Components.Pirate
- takeDamageTest() - Method in class io.team9.game.tests.Components.PirateTest
- targetCount() - Method in class com.mygdx.game.Components.Pirate
- targetingTest() - Method in class io.team9.game.tests.Entitys.NPCBoatTest
- tempImmortality(boolean) - Method in class com.mygdx.game.Entitys.Ship
- testArialTTFAssetExists() - Method in class io.team9.game.tests.AssetTests
- testBeachTilesetAssetPNGExists() - Method in class io.team9.game.tests.AssetTests
- testBeachTilesetTSXAssetExists() - Method in class io.team9.game.tests.AssetTests
- testBoatsAssetExists() - Method in class io.team9.game.tests.AssetTests
- testBoatsTXTAssetExists() - Method in class io.team9.game.tests.AssetTests
- testBuildingScale() - Method in class io.team9.game.tests.utils.ConstantsTest
- testBuildingsTXTAssetExists() - Method in class io.team9.game.tests.AssetTests
- testChestAssetExists() - Method in class io.team9.game.tests.AssetTests
- testDefaultFNTAssetExists() - Method in class io.team9.game.tests.AssetTests
- testEasy() - Method in class io.team9.game.tests.Managers.DifficultManagerTest
- testFullScreen() - Method in class io.team9.game.tests.utils.ConstantsTest
- testGameSettingsJSONAssetExists() - Method in class io.team9.game.tests.AssetTests
- testHard() - Method in class io.team9.game.tests.Managers.DifficultManagerTest
- testMapTMXAssetExists() - Method in class io.team9.game.tests.AssetTests
- testMenuBGAssetExists() - Method in class io.team9.game.tests.AssetTests
- testMonsterDownAssetExists() - Method in class io.team9.game.tests.AssetTests
- testMonsterDownLeftAssetExists() - Method in class io.team9.game.tests.AssetTests
- testMonsterDownRightAssetExists() - Method in class io.team9.game.tests.AssetTests
- testMonsterLeftAssetExists() - Method in class io.team9.game.tests.AssetTests
- testMonsterRightAssetExists() - Method in class io.team9.game.tests.AssetTests
- testMonsterUpAssetExists() - Method in class io.team9.game.tests.AssetTests
- testMonsterUpLeftAssetExists() - Method in class io.team9.game.tests.AssetTests
- testMonsterUpRightAssetExists() - Method in class io.team9.game.tests.AssetTests
- testNewMenuBGAssetExists() - Method in class io.team9.game.tests.AssetTests
- testNormal() - Method in class io.team9.game.tests.Managers.DifficultManagerTest
- testObstacle() - Method in class io.team9.game.tests.utils.TileMapCellsTest
- testObstacleCost() - Method in class io.team9.game.tests.utils.TileMapCellsTest
- testOtherAssetExists() - Method in class io.team9.game.tests.AssetTests
- testPassable() - Method in class io.team9.game.tests.utils.TileMapCellsTest
- testPhysics() - Method in class io.team9.game.tests.utils.ConstantsTest
- testPointsAssetExists() - Method in class io.team9.game.tests.AssetTests
- testPowerup1AssetExists() - Method in class io.team9.game.tests.AssetTests
- testPowerup2AssetExists() - Method in class io.team9.game.tests.AssetTests
- testPowerup3AssetExists() - Method in class io.team9.game.tests.AssetTests
- testPowerup4AssetExists() - Method in class io.team9.game.tests.AssetTests
- testPowerup5AssetExists() - Method in class io.team9.game.tests.AssetTests
- testPowerup6AssetExists() - Method in class io.team9.game.tests.AssetTests
- testSaveXMLExists() - Method in class io.team9.game.tests.AssetTests
- testSetCamera() - Method in class io.team9.game.tests.Managers.RenderingManagerTest
- testShipAssetExists() - Method in class io.team9.game.tests.AssetTests
- testShopBGAssetExists() - Method in class io.team9.game.tests.AssetTests
- testSkinATLASAssetExists() - Method in class io.team9.game.tests.AssetTests
- testSkinJSONAssetExists() - Method in class io.team9.game.tests.AssetTests
- testTestXMLAssetExists() - Method in class io.team9.game.tests.AssetTests
- testTileSize() - Method in class io.team9.game.tests.utils.ConstantsTest
- testUISkinAssetExists() - Method in class io.team9.game.tests.AssetTests
- testUISkinDefaultAssetExists() - Method in class io.team9.game.tests.AssetTests
- testViewportUpdate() - Method in class io.team9.game.tests.utils.ConstantsTest
- testVSTNC() - Method in class io.team9.game.tests.utils.ConstantsTest
- testWhirlpoolAssetExists() - Method in class io.team9.game.tests.AssetTests
- testZoom() - Method in class io.team9.game.tests.utils.ConstantsTest
- Text - Class in com.mygdx.game.Components
-
Renders text with give font and colour.
- Text - com.mygdx.game.Components.ComponentType
- Text() - Constructor for class com.mygdx.game.Components.Text
- Text(Vector3) - Constructor for class com.mygdx.game.Components.Text
- Three - com.mygdx.game.Managers.RenderLayer
- TILE_SIZE - Static variable in class com.mygdx.utils.Constants
- TileMap - Class in com.mygdx.game.Components
-
Component that allows the rendering of tilemaps (has its own sprite batch)
- TileMap - com.mygdx.game.Components.ComponentType
- TileMap(int, RenderLayer) - Constructor for class com.mygdx.game.Components.TileMap
- TileMapCells - Class in com.mygdx.utils
-
The id of tiles in the tiled map that should be considered an obstetrical or not will need to be changed when the tiled map is changed dramatically
- TileMapCells() - Constructor for class com.mygdx.utils.TileMapCells
- TileMapCellsTest - Class in io.team9.game.tests.utils
- TileMapCellsTest() - Constructor for class io.team9.game.tests.utils.TileMapCellsTest
- TileMapGraph - Class in com.mygdx.game.AI
-
The Graphical representation of the tilemap with each cell being bidirectionally to the adjacent nodes.
- TileMapGraph(TiledMap) - Constructor for class com.mygdx.game.AI.TileMapGraph
-
Creates a Graph from the given tilemap
- tilesToDistance(float) - Static method in class com.mygdx.utils.Utilities
- tilesToDistance(Vector2) - Static method in class com.mygdx.utils.Utilities
- timer - Static variable in class com.mygdx.game.UI.GameScreen
- toArray() - Method in class com.mygdx.utils.QueueFIFO
- toArray(T1[]) - Method in class com.mygdx.utils.QueueFIFO
- toggleVisibility() - Method in class com.mygdx.game.Components.Renderable
- Transform - Class in com.mygdx.game.Components
-
Position, Scale, Rotation (in radians clockwise)
- Transform - com.mygdx.game.Components.ComponentType
- Transform() - Constructor for class com.mygdx.game.Components.Transform
-
position = (0, 0) scale = (0, 0) rotation = 0 rot not used but easy to add functionality for
- TransformTest - Class in io.team9.game.tests.Components
- TransformTest() - Constructor for class io.team9.game.tests.Components.TransformTest
- Transparent - com.mygdx.game.Managers.RenderLayer
- Two - com.mygdx.game.Managers.RenderLayer
- type - Variable in class com.mygdx.game.Components.Component
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