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T

takeDamage(float) - Method in class com.mygdx.game.Components.Pirate
 
takeDamageTest() - Method in class io.team9.game.tests.Components.PirateTest
 
targetCount() - Method in class com.mygdx.game.Components.Pirate
 
targetingTest() - Method in class io.team9.game.tests.Entitys.NPCBoatTest
 
tempImmortality(boolean) - Method in class com.mygdx.game.Entitys.Ship
 
testArialTTFAssetExists() - Method in class io.team9.game.tests.AssetTests
 
testBeachTilesetAssetPNGExists() - Method in class io.team9.game.tests.AssetTests
 
testBeachTilesetTSXAssetExists() - Method in class io.team9.game.tests.AssetTests
 
testBoatsAssetExists() - Method in class io.team9.game.tests.AssetTests
 
testBoatsTXTAssetExists() - Method in class io.team9.game.tests.AssetTests
 
testBuildingScale() - Method in class io.team9.game.tests.utils.ConstantsTest
 
testBuildingsTXTAssetExists() - Method in class io.team9.game.tests.AssetTests
 
testChestAssetExists() - Method in class io.team9.game.tests.AssetTests
 
testDefaultFNTAssetExists() - Method in class io.team9.game.tests.AssetTests
 
testEasy() - Method in class io.team9.game.tests.Managers.DifficultManagerTest
 
testFullScreen() - Method in class io.team9.game.tests.utils.ConstantsTest
 
testGameSettingsJSONAssetExists() - Method in class io.team9.game.tests.AssetTests
 
testHard() - Method in class io.team9.game.tests.Managers.DifficultManagerTest
 
testMapTMXAssetExists() - Method in class io.team9.game.tests.AssetTests
 
testMenuBGAssetExists() - Method in class io.team9.game.tests.AssetTests
 
testMonsterDownAssetExists() - Method in class io.team9.game.tests.AssetTests
 
testMonsterDownLeftAssetExists() - Method in class io.team9.game.tests.AssetTests
 
testMonsterDownRightAssetExists() - Method in class io.team9.game.tests.AssetTests
 
testMonsterLeftAssetExists() - Method in class io.team9.game.tests.AssetTests
 
testMonsterRightAssetExists() - Method in class io.team9.game.tests.AssetTests
 
testMonsterUpAssetExists() - Method in class io.team9.game.tests.AssetTests
 
testMonsterUpLeftAssetExists() - Method in class io.team9.game.tests.AssetTests
 
testMonsterUpRightAssetExists() - Method in class io.team9.game.tests.AssetTests
 
testNewMenuBGAssetExists() - Method in class io.team9.game.tests.AssetTests
 
testNormal() - Method in class io.team9.game.tests.Managers.DifficultManagerTest
 
testObstacle() - Method in class io.team9.game.tests.utils.TileMapCellsTest
 
testObstacleCost() - Method in class io.team9.game.tests.utils.TileMapCellsTest
 
testOtherAssetExists() - Method in class io.team9.game.tests.AssetTests
 
testPassable() - Method in class io.team9.game.tests.utils.TileMapCellsTest
 
testPhysics() - Method in class io.team9.game.tests.utils.ConstantsTest
 
testPointsAssetExists() - Method in class io.team9.game.tests.AssetTests
 
testPowerup1AssetExists() - Method in class io.team9.game.tests.AssetTests
 
testPowerup2AssetExists() - Method in class io.team9.game.tests.AssetTests
 
testPowerup3AssetExists() - Method in class io.team9.game.tests.AssetTests
 
testPowerup4AssetExists() - Method in class io.team9.game.tests.AssetTests
 
testPowerup5AssetExists() - Method in class io.team9.game.tests.AssetTests
 
testPowerup6AssetExists() - Method in class io.team9.game.tests.AssetTests
 
testSaveXMLExists() - Method in class io.team9.game.tests.AssetTests
 
testSetCamera() - Method in class io.team9.game.tests.Managers.RenderingManagerTest
 
testShipAssetExists() - Method in class io.team9.game.tests.AssetTests
 
testShopBGAssetExists() - Method in class io.team9.game.tests.AssetTests
 
testSkinATLASAssetExists() - Method in class io.team9.game.tests.AssetTests
 
testSkinJSONAssetExists() - Method in class io.team9.game.tests.AssetTests
 
testTestXMLAssetExists() - Method in class io.team9.game.tests.AssetTests
 
testTileSize() - Method in class io.team9.game.tests.utils.ConstantsTest
 
testUISkinAssetExists() - Method in class io.team9.game.tests.AssetTests
 
testUISkinDefaultAssetExists() - Method in class io.team9.game.tests.AssetTests
 
testViewportUpdate() - Method in class io.team9.game.tests.utils.ConstantsTest
 
testVSTNC() - Method in class io.team9.game.tests.utils.ConstantsTest
 
testWhirlpoolAssetExists() - Method in class io.team9.game.tests.AssetTests
 
testZoom() - Method in class io.team9.game.tests.utils.ConstantsTest
 
Text - Class in com.mygdx.game.Components
Renders text with give font and colour.
Text - com.mygdx.game.Components.ComponentType
 
Text() - Constructor for class com.mygdx.game.Components.Text
 
Text(Vector3) - Constructor for class com.mygdx.game.Components.Text
 
Three - com.mygdx.game.Managers.RenderLayer
 
TILE_SIZE - Static variable in class com.mygdx.utils.Constants
 
TileMap - Class in com.mygdx.game.Components
Component that allows the rendering of tilemaps (has its own sprite batch)
TileMap - com.mygdx.game.Components.ComponentType
 
TileMap(int, RenderLayer) - Constructor for class com.mygdx.game.Components.TileMap
 
TileMapCells - Class in com.mygdx.utils
The id of tiles in the tiled map that should be considered an obstetrical or not will need to be changed when the tiled map is changed dramatically
TileMapCells() - Constructor for class com.mygdx.utils.TileMapCells
 
TileMapCellsTest - Class in io.team9.game.tests.utils
 
TileMapCellsTest() - Constructor for class io.team9.game.tests.utils.TileMapCellsTest
 
TileMapGraph - Class in com.mygdx.game.AI
The Graphical representation of the tilemap with each cell being bidirectionally to the adjacent nodes.
TileMapGraph(TiledMap) - Constructor for class com.mygdx.game.AI.TileMapGraph
Creates a Graph from the given tilemap
tilesToDistance(float) - Static method in class com.mygdx.utils.Utilities
 
tilesToDistance(Vector2) - Static method in class com.mygdx.utils.Utilities
 
timer - Static variable in class com.mygdx.game.UI.GameScreen
 
toArray() - Method in class com.mygdx.utils.QueueFIFO
 
toArray(T1[]) - Method in class com.mygdx.utils.QueueFIFO
 
toggleVisibility() - Method in class com.mygdx.game.Components.Renderable
 
Transform - Class in com.mygdx.game.Components
Position, Scale, Rotation (in radians clockwise)
Transform - com.mygdx.game.Components.ComponentType
 
Transform() - Constructor for class com.mygdx.game.Components.Transform
position = (0, 0) scale = (0, 0) rotation = 0 rot not used but easy to add functionality for
TransformTest - Class in io.team9.game.tests.Components
 
TransformTest() - Constructor for class io.team9.game.tests.Components.TransformTest
 
Transparent - com.mygdx.game.Managers.RenderLayer
 
Two - com.mygdx.game.Managers.RenderLayer
 
type - Variable in class com.mygdx.game.Components.Component
 
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