A B C D E F G H I K L M N O P Q R S T U V W Z
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- Page - Class in com.mygdx.game.UI
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Base class for UI screens.
- Page(PirateGame) - Constructor for class com.mygdx.game.UI.Page
- parent - Variable in class com.mygdx.game.Components.Component
- PASSABLE - Static variable in class com.mygdx.utils.TileMapCells
- Path - Class in com.mygdx.game.AI
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The path that exists between 2 nodes not bidirectional
- Path(Node, Node) - Constructor for class com.mygdx.game.AI.Path
- pathCreationTest() - Method in class io.team9.game.tests.AI.PathTest
- PathTest - Class in io.team9.game.tests.AI
- PathTest() - Constructor for class io.team9.game.tests.AI.PathTest
- pause() - Method in class io.team9.game.tests.GdxTestRunner
- peek() - Method in class com.mygdx.utils.QueueFIFO
- PHYSICS_TIME_STEP - Static variable in class com.mygdx.utils.Constants
- PhysicsBodyType - Enum in com.mygdx.game.Physics
- PhysicsManager - Class in com.mygdx.game.Managers
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Manages the box2D world and bodies for the collision detection and physics
- PhysicsManager() - Constructor for class com.mygdx.game.Managers.PhysicsManager
- Pirate - Class in com.mygdx.game.Components
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Gives the concepts of health plunder, etc.
- Pirate - com.mygdx.game.Components.ComponentType
- Pirate() - Constructor for class com.mygdx.game.Components.Pirate
- PirateGame - Class in com.mygdx.game
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Contains class instances of game UI screens.
- PirateGame() - Constructor for class com.mygdx.game.PirateGame
- PirateTest - Class in io.team9.game.tests.Components
- PirateTest() - Constructor for class io.team9.game.tests.Components.PirateTest
- Player - Class in com.mygdx.game.Entitys
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Player's ship entity.
- Player() - Constructor for class com.mygdx.game.Entitys.Player
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Adds ship with PlayerController component, loading its speed from GameManager settings.
- PlayerController - Class in com.mygdx.game.Components
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Responsible for the keyboard/mouse control of the player
- PlayerController - com.mygdx.game.Components.ComponentType
- PlayerController() - Constructor for class com.mygdx.game.Components.PlayerController
- PlayerController(Player, float) - Constructor for class com.mygdx.game.Components.PlayerController
- playerSpawnTest() - Method in class io.team9.game.tests.Entitys.PlayerTest
- PlayerTest - Class in io.team9.game.tests.Entitys
- PlayerTest() - Constructor for class io.team9.game.tests.Entitys.PlayerTest
- plunder - Static variable in class com.mygdx.game.Components.Pirate
- plunder(int) - Method in class com.mygdx.game.Entitys.Ship
- plunderTest() - Method in class io.team9.game.tests.Components.PirateTest
- points - Variable in class com.mygdx.game.Components.Pirate
- points - Static variable in class com.mygdx.game.UI.GameScreen
- pointsTest() - Method in class io.team9.game.tests.Components.PirateTest
- poll() - Method in class com.mygdx.utils.QueueFIFO
- pop() - Method in class com.mygdx.utils.QueueFIFO
- positionSetterTest() - Method in class io.team9.game.tests.AI.NodeTest
- positionSettingTest() - Method in class io.team9.game.tests.Components.TransformTest
- positionTest() - Method in class io.team9.game.tests.Entitys.CollegeTest
- postSolve(Contact, ContactImpulse) - Method in class com.mygdx.game.Managers.CollisionManager
- powers - Static variable in class com.mygdx.game.UI.GameScreen
- powerup - Variable in class com.mygdx.game.PirateGame
- PowerupScreen - Class in com.mygdx.game.UI
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NEW Contains widgets defining the shop screen.
- PowerupScreen(PirateGame) - Constructor for class com.mygdx.game.UI.PowerupScreen
- preSolve(Contact, Manifold) - Method in class com.mygdx.game.Managers.CollisionManager
- print(String) - Static method in class com.mygdx.utils.Utilities
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helper for System.out.println
- print(String, String) - Static method in class com.mygdx.utils.Utilities
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helper for System.out.print
- PURSUE - com.mygdx.game.AI.EnemyState
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Tries to get into attack range of the player
- PuruseTest() - Method in class io.team9.game.tests.AI.EnemyStateTest
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