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P

Page - Class in com.mygdx.game.UI
Base class for UI screens.
Page(PirateGame) - Constructor for class com.mygdx.game.UI.Page
 
parent - Variable in class com.mygdx.game.Components.Component
 
PASSABLE - Static variable in class com.mygdx.utils.TileMapCells
 
Path - Class in com.mygdx.game.AI
The path that exists between 2 nodes not bidirectional
Path(Node, Node) - Constructor for class com.mygdx.game.AI.Path
 
pathCreationTest() - Method in class io.team9.game.tests.AI.PathTest
 
PathTest - Class in io.team9.game.tests.AI
 
PathTest() - Constructor for class io.team9.game.tests.AI.PathTest
 
pause() - Method in class io.team9.game.tests.GdxTestRunner
 
peek() - Method in class com.mygdx.utils.QueueFIFO
 
PHYSICS_TIME_STEP - Static variable in class com.mygdx.utils.Constants
 
PhysicsBodyType - Enum in com.mygdx.game.Physics
 
PhysicsManager - Class in com.mygdx.game.Managers
Manages the box2D world and bodies for the collision detection and physics
PhysicsManager() - Constructor for class com.mygdx.game.Managers.PhysicsManager
 
Pirate - Class in com.mygdx.game.Components
Gives the concepts of health plunder, etc.
Pirate - com.mygdx.game.Components.ComponentType
 
Pirate() - Constructor for class com.mygdx.game.Components.Pirate
 
PirateGame - Class in com.mygdx.game
Contains class instances of game UI screens.
PirateGame() - Constructor for class com.mygdx.game.PirateGame
 
PirateTest - Class in io.team9.game.tests.Components
 
PirateTest() - Constructor for class io.team9.game.tests.Components.PirateTest
 
Player - Class in com.mygdx.game.Entitys
Player's ship entity.
Player() - Constructor for class com.mygdx.game.Entitys.Player
Adds ship with PlayerController component, loading its speed from GameManager settings.
PlayerController - Class in com.mygdx.game.Components
Responsible for the keyboard/mouse control of the player
PlayerController - com.mygdx.game.Components.ComponentType
 
PlayerController() - Constructor for class com.mygdx.game.Components.PlayerController
 
PlayerController(Player, float) - Constructor for class com.mygdx.game.Components.PlayerController
 
playerSpawnTest() - Method in class io.team9.game.tests.Entitys.PlayerTest
 
PlayerTest - Class in io.team9.game.tests.Entitys
 
PlayerTest() - Constructor for class io.team9.game.tests.Entitys.PlayerTest
 
plunder - Static variable in class com.mygdx.game.Components.Pirate
 
plunder(int) - Method in class com.mygdx.game.Entitys.Ship
 
plunderTest() - Method in class io.team9.game.tests.Components.PirateTest
 
points - Variable in class com.mygdx.game.Components.Pirate
 
points - Static variable in class com.mygdx.game.UI.GameScreen
 
pointsTest() - Method in class io.team9.game.tests.Components.PirateTest
 
poll() - Method in class com.mygdx.utils.QueueFIFO
 
pop() - Method in class com.mygdx.utils.QueueFIFO
 
positionSetterTest() - Method in class io.team9.game.tests.AI.NodeTest
 
positionSettingTest() - Method in class io.team9.game.tests.Components.TransformTest
 
positionTest() - Method in class io.team9.game.tests.Entitys.CollegeTest
 
postSolve(Contact, ContactImpulse) - Method in class com.mygdx.game.Managers.CollisionManager
 
powers - Static variable in class com.mygdx.game.UI.GameScreen
 
powerup - Variable in class com.mygdx.game.PirateGame
 
PowerupScreen - Class in com.mygdx.game.UI
NEW Contains widgets defining the shop screen.
PowerupScreen(PirateGame) - Constructor for class com.mygdx.game.UI.PowerupScreen
 
preSolve(Contact, Manifold) - Method in class com.mygdx.game.Managers.CollisionManager
 
print(String) - Static method in class com.mygdx.utils.Utilities
helper for System.out.println
print(String, String) - Static method in class com.mygdx.utils.Utilities
helper for System.out.print
PURSUE - com.mygdx.game.AI.EnemyState
Tries to get into attack range of the player
PuruseTest() - Method in class io.team9.game.tests.AI.EnemyStateTest
 
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