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I

id - Variable in class com.mygdx.game.Faction
 
immortalityTest() - Method in class io.team9.game.tests.Components.PirateTest
 
ImmortalityTest() - Method in class io.team9.game.tests.Entitys.ShipTest
 
INIT_CONSTANTS() - Static method in class com.mygdx.utils.Constants
Create constants need so it can properly source screen dimensions
Initialize() - Static method in class com.mygdx.game.Managers.EntityManager
Should only be called once although if it isn't called at all it will be called automatically
Initialize() - Static method in class com.mygdx.game.Managers.GameManager
facilitates creation of the game
Initialize() - Static method in class com.mygdx.game.Managers.PhysicsManager
 
Initialize() - Static method in class com.mygdx.game.Managers.QuestManager
 
Initialize() - Static method in class com.mygdx.game.Managers.RenderingManager
 
Initialize() - Static method in class com.mygdx.game.Managers.ResourceManager
The equivalent to a constructor
Initialize(boolean) - Static method in class com.mygdx.game.Managers.PhysicsManager
Draw the box2D world with debug borders shown.
initialized - Static variable in class com.mygdx.game.Managers.PhysicsManager
 
io.team9.game.tests - package io.team9.game.tests
 
io.team9.game.tests.AI - package io.team9.game.tests.AI
 
io.team9.game.tests.Components - package io.team9.game.tests.Components
 
io.team9.game.tests.Entitys - package io.team9.game.tests.Entitys
 
io.team9.game.tests.Managers - package io.team9.game.tests.Managers
 
io.team9.game.tests.Quests - package io.team9.game.tests.Quests
 
io.team9.game.tests.utils - package io.team9.game.tests.utils
 
isAgro() - Method in class com.mygdx.game.Components.Pirate
if dst to target is >= attack range target will be null if not in agro range
isAlive - Variable in class com.mygdx.game.Components.Pirate
 
isAlive() - Method in class com.mygdx.game.Components.Pirate
 
isAlive() - Method in class com.mygdx.game.Entitys.Building
 
isAlive() - Method in class com.mygdx.game.Entitys.College
True as long as unharmed buildings remain, false otherwise.
isAlive() - Method in class com.mygdx.game.Entitys.Monster
 
isAlive() - Method in class com.mygdx.game.Entitys.Ship
 
isBiggerDamage - Variable in class com.mygdx.game.Components.Pirate
 
isCompleted - Variable in class com.mygdx.game.Quests.Quest
 
isCompleted() - Method in class com.mygdx.game.Quests.Quest
 
isEmpty() - Method in class com.mygdx.utils.QueueFIFO
 
isFreezeEnemy - Static variable in class com.mygdx.game.UI.PowerupScreen
 
isImmortality - Variable in class com.mygdx.game.Components.Pirate
 
isImortal - Static variable in class com.mygdx.game.UI.PowerupScreen
 
isIncreasedDamage - Static variable in class com.mygdx.game.UI.PowerupScreen
 
isMultiDamage - Static variable in class com.mygdx.game.UI.PowerupScreen
 
isShootEightDirections - Variable in class com.mygdx.game.Components.Pirate
 
isTagged() - Method in class com.mygdx.game.Components.AINavigation
 
isUnlimitedAmmo - Variable in class com.mygdx.game.Components.Pirate
 
isUnlimitedAmmo - Static variable in class com.mygdx.game.UI.PowerupScreen
 
isVisible() - Method in class com.mygdx.game.Components.Renderable
 
iterator() - Method in class com.mygdx.utils.QueueFIFO
 
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