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G
- game - Variable in class com.mygdx.game.PirateGame
- GameManager - Class in com.mygdx.game.Managers
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Responsible for creating most entity's associated with the game.
- GameManager() - Constructor for class com.mygdx.game.Managers.GameManager
- GameManagerTest - Class in io.team9.game.tests.Managers
- GameManagerTest() - Constructor for class io.team9.game.tests.Managers.GameManagerTest
- GameScreen - Class in com.mygdx.game.UI
- GameScreen(PirateGame, int) - Constructor for class com.mygdx.game.UI.GameScreen
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Boots up the actual game: starts PhysicsManager, GameManager, EntityManager, loads texture atlases into ResourceManager.
- GdxTestRunner - Class in io.team9.game.tests
- GdxTestRunner(Class<?>) - Constructor for class io.team9.game.tests.GdxTestRunner
- getAmmo() - Method in class com.mygdx.game.Components.Pirate
- getAmmo() - Method in class com.mygdx.game.Entitys.Player
- getAngularVelocity() - Method in class com.mygdx.game.Components.AINavigation
- getAngularVelocity() - Method in class com.mygdx.game.Components.RigidBody
- getAttackRange() - Static method in class com.mygdx.game.Entitys.Ship
- getBatch() - Static method in class com.mygdx.game.Managers.RenderingManager
- getBiggerDamage() - Method in class com.mygdx.game.Components.Pirate
- getBody() - Method in class com.mygdx.game.Components.RigidBody
- getBody(int) - Static method in class com.mygdx.game.Managers.PhysicsManager
- getBoundingRadius() - Method in class com.mygdx.game.Components.AINavigation
- getCamera() - Static method in class com.mygdx.game.Managers.RenderingManager
- getCell(Vector2) - Method in class com.mygdx.game.Components.TileMap
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Gets cell at position (in world space, must be n the maps range)
- getCenter() - Method in class com.mygdx.game.Components.Transform
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returns the box2d position of the parent or the transform pos if no rigidbody found
- getCollege(int) - Static method in class com.mygdx.game.Managers.GameManager
- getColour() - Method in class com.mygdx.game.Faction
- getComponent(ComponentType) - Method in class com.mygdx.game.Entitys.Entity
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gets component of type
- getComponent(Class<T>) - Method in class com.mygdx.game.Entitys.Entity
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Gets the first component that is of the same type as T
- getComponents(Class<T>) - Method in class com.mygdx.game.Entitys.Entity
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Gets the list of components that is of the same type as T
- getConnections(Node) - Method in class com.mygdx.game.AI.TileMapGraph
- getCost() - Method in class com.mygdx.game.AI.Path
- getDeltaTime() - Static method in class com.mygdx.game.Managers.EntityManager
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gets the time between the last from and the current
- getDescription() - Method in class com.mygdx.game.Quests.Quest
- getDifficulty() - Static method in class com.mygdx.game.Managers.DifficultyManager
- getEntity(String) - Static method in class com.mygdx.game.Managers.EntityManager
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gets the first entity found with the given name
- getFaction() - Method in class com.mygdx.game.Components.Pirate
- getFaction(int) - Static method in class com.mygdx.game.Managers.GameManager
- getFont(int) - Static method in class com.mygdx.game.Managers.ResourceManager
- getFont(String) - Static method in class com.mygdx.game.Managers.ResourceManager
- getFPS() - Static method in class com.mygdx.game.Managers.EntityManager
- getFreeze() - Method in class com.mygdx.game.Entitys.Ship
- getFromNode() - Method in class com.mygdx.game.AI.Path
- getHealth() - Method in class com.mygdx.game.Components.Pirate
- getHealth() - Method in class com.mygdx.game.Entitys.Monster
- getHealth() - Method in class com.mygdx.game.Entitys.Ship
- getId(String) - Static method in class com.mygdx.game.Managers.ResourceManager
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only looks for simple assets not specialty ones so largely only textures
- getImmortality() - Method in class com.mygdx.game.Components.Pirate
- getIndex(Node) - Method in class com.mygdx.game.AI.TileMapGraph
- getLinearVelocity() - Method in class com.mygdx.game.Components.AINavigation
- getLocation() - Method in class com.mygdx.game.Components.Transform
- getLocation() - Method in class com.mygdx.game.Quests.LocateQuest
- getMaxAngularAcceleration() - Method in class com.mygdx.game.Components.AINavigation
- getMaxAngularSpeed() - Method in class com.mygdx.game.Components.AINavigation
- getMaxLinearAcceleration() - Method in class com.mygdx.game.Components.AINavigation
- getMaxLinearSpeed() - Method in class com.mygdx.game.Components.AINavigation
- getName() - Method in class com.mygdx.game.Entitys.Entity
- getName() - Method in class com.mygdx.game.Faction
- getName() - Method in class com.mygdx.game.Quests.Quest
- getNode(float, float) - Method in class com.mygdx.game.AI.TileMapGraph
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Node a position (x, y)
- getNodeCount() - Method in class com.mygdx.game.AI.TileMapGraph
- getOrientation() - Method in class com.mygdx.game.Components.AINavigation
- getOrientation() - Method in class com.mygdx.game.Components.Transform
- getParent() - Method in class com.mygdx.game.Components.Component
- getPath(Vector2, Vector2) - Static method in class com.mygdx.game.Managers.GameManager
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uses a* not sure if it works but i think it does
- getPlayer() - Static method in class com.mygdx.game.Managers.GameManager
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Player is always in ships at index 0
- getPlunder() - Method in class com.mygdx.game.Components.Pirate
- getPlunder() - Method in class com.mygdx.game.Entitys.Ship
- getPoints() - Method in class com.mygdx.game.Components.Pirate
- getPosition() - Method in class com.mygdx.game.AI.Node
- getPosition() - Method in class com.mygdx.game.Components.AINavigation
- getPosition() - Method in class com.mygdx.game.Components.Transform
- getPosition() - Method in class com.mygdx.game.Entitys.College
- getPosition() - Method in class com.mygdx.game.Entitys.Monster
- getPosition() - Method in class com.mygdx.game.Entitys.Ship
- getPosition() - Method in class com.mygdx.game.Faction
- getReward() - Method in class com.mygdx.game.Quests.Quest
- getReward_powerUp() - Method in class com.mygdx.game.Entitys.Player
- getRotation() - Method in class com.mygdx.game.Components.Transform
- getScale() - Method in class com.mygdx.game.Components.Transform
- getSettings() - Static method in class com.mygdx.game.Managers.GameManager
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Gets the setting object from the GameSetting.json
- getShips() - Static method in class com.mygdx.game.Managers.GameManager
- getShootEightDirections() - Method in class com.mygdx.game.Components.Pirate
- getShooter() - Method in class com.mygdx.game.Entitys.CannonBall
- getShooter() - Method in class com.mygdx.game.Entitys.CannonBallCollege
- getSpawnPos() - Method in class com.mygdx.game.Faction
- getSprite() - Method in class com.mygdx.game.Components.Renderable
- getSprite(int, String) - Static method in class com.mygdx.game.Managers.ResourceManager
- getSprite(String) - Static method in class com.mygdx.game.Managers.ResourceManager
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NEW
- getTarget() - Method in class com.mygdx.game.Components.Pirate
- getTargets() - Method in class com.mygdx.game.Components.Pirate
- getTexture(int) - Static method in class com.mygdx.game.Managers.ResourceManager
- getTexture(String) - Static method in class com.mygdx.game.Managers.ResourceManager
- getTextureAtlas(int) - Static method in class com.mygdx.game.Managers.ResourceManager
- getTextureAtlas(String) - Static method in class com.mygdx.game.Managers.ResourceManager
- getTileDim() - Method in class com.mygdx.game.Components.TileMap
- getTileMap() - Method in class com.mygdx.game.Components.TileMap
- getTileMap() - Method in class com.mygdx.game.Entitys.WorldMap
- getTileMap(int) - Static method in class com.mygdx.game.Managers.ResourceManager
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Gets the tile map returns null if not a tile map
- getTileMap(String) - Static method in class com.mygdx.game.Managers.ResourceManager
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Looks for fPath in ids then determines if it is a tile map and returns the corresponding map
- getToNode() - Method in class com.mygdx.game.AI.Path
- getType() - Method in class com.mygdx.game.Components.Component
- getUnlimitedAmmo() - Method in class com.mygdx.game.Components.Pirate
- getVelocity() - Method in class com.mygdx.game.Components.RigidBody
- getZeroLinearSpeedThreshold() - Method in class com.mygdx.game.Components.AINavigation
- goToTarget() - Method in class com.mygdx.game.Entitys.NPCShip
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is meant to path find to the target but didn't work
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