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F

fA - Variable in class com.mygdx.game.Physics.CollisionInfo
 
Faction - Class in com.mygdx.game
Represents a faction contains data largly sourced from GameSettings
Faction() - Constructor for class com.mygdx.game.Faction
 
Faction(String, String, Vector2, Vector2, int) - Constructor for class com.mygdx.game.Faction
Creates a faction with the specified name, colour, and in-game location.
fB - Variable in class com.mygdx.game.Physics.CollisionInfo
 
findOptimisedPath(float, float, float, float) - Method in class com.mygdx.game.AI.TileMapGraph
Finds a sequence on locations which can be travelled to without collision
findOptimisedPath(Vector2, Vector2) - Method in class com.mygdx.game.AI.TileMapGraph
Finds a sequence on locations which can be travelled to without collision
findOptimisedPath(Node, Node) - Method in class com.mygdx.game.AI.TileMapGraph
Finds a sequence of locations which can be travelled to without collision
findPath(Node, Node) - Method in class com.mygdx.game.AI.TileMapGraph
Finds the path
fire(Vector2, Vector2, College) - Method in class com.mygdx.game.Entitys.CannonBallCollege
Teleport the cannonball in from offscreen and set in flying away from the ship.
fire(Vector2, Vector2, Ship) - Method in class com.mygdx.game.Entitys.CannonBall
Teleport the cannonball in from offscreen and set in flying away from the ship.
Five - com.mygdx.game.Managers.RenderLayer
 
flagTest() - Method in class io.team9.game.tests.Entitys.BuildingTest
 
floor(Vector2) - Static method in class com.mygdx.utils.Utilities
floors the vector
followTarget() - Method in class com.mygdx.game.Entitys.NPCShip
creates a new steering behaviour that will make the NPC beeline for the target doesn't factor in obstetrical
Four - com.mygdx.game.Managers.RenderLayer
 
freezeTest() - Method in class io.team9.game.tests.Entitys.ShipTest
 
FULLSCREEN - Static variable in class com.mygdx.utils.Constants
 
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