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E

element() - Method in class com.mygdx.utils.QueueFIFO
 
emptyTest() - Method in class io.team9.game.tests.utils.QueueTest
 
end - Variable in class com.mygdx.game.PirateGame
 
endContact(Contact) - Method in class com.mygdx.game.Managers.CollisionManager
called for every contact that box2d detects after collision restitution (doesn't matter if it is a trigger/sensor)
EndContact(CollisionInfo) - Method in class com.mygdx.game.Entitys.Building
 
EndContact(CollisionInfo) - Method in class com.mygdx.game.Entitys.CannonBall
 
EndContact(CollisionInfo) - Method in class com.mygdx.game.Entitys.CannonBallCollege
 
EndContact(CollisionInfo) - Method in class com.mygdx.game.Entitys.Monster
 
EndContact(CollisionInfo) - Method in class com.mygdx.game.Entitys.NPCShip
 
EndContact(CollisionInfo) - Method in class com.mygdx.game.Entitys.Ship
 
EndContact(CollisionInfo) - Method in class com.mygdx.game.Entitys.Weather
 
EndContact(CollisionInfo) - Method in interface com.mygdx.game.Physics.CollisionCallBack
Called after the collision has being solved
EndScreen - Class in com.mygdx.game.UI
Contains widgets defining the game end screen.
EndScreen(PirateGame) - Constructor for class com.mygdx.game.UI.EndScreen
 
EnemyState - Enum in com.mygdx.game.AI
State machine used for NPC ships' behaviour
EnemyStateTest - Class in io.team9.game.tests.AI
 
EnemyStateTest() - Constructor for class io.team9.game.tests.AI.EnemyStateTest
 
enter(NPCShip) - Method in enum com.mygdx.game.AI.EnemyState
Called when a state is entered
EnterTrigger(CollisionInfo) - Method in class com.mygdx.game.Entitys.Building
Destroys the building and marks cannonball for removal.
EnterTrigger(CollisionInfo) - Method in class com.mygdx.game.Entitys.CannonBall
 
EnterTrigger(CollisionInfo) - Method in class com.mygdx.game.Entitys.CannonBallCollege
 
EnterTrigger(CollisionInfo) - Method in class com.mygdx.game.Entitys.Monster
if called on a Monster against anything else call it on the other thing
EnterTrigger(CollisionInfo) - Method in class com.mygdx.game.Entitys.NPCShip
if the agro fixture hit a ship set it as the target
EnterTrigger(CollisionInfo) - Method in class com.mygdx.game.Entitys.Ship
MAJOR ADDITIONS if called on a Player against anything else call it on the other thing
EnterTrigger(CollisionInfo) - Method in class com.mygdx.game.Entitys.Weather
if called on a Player against anything else call it on the other thing
EnterTrigger(CollisionInfo) - Method in interface com.mygdx.game.Physics.CollisionCallBack
Called on the object that enters the trigger
Entity - Class in com.mygdx.game.Entitys
The base class for all entities in the game.
Entity() - Constructor for class com.mygdx.game.Entitys.Entity
 
Entity(int) - Constructor for class com.mygdx.game.Entitys.Entity
Allocates the correct amount of memory for components
EntityManager - Class in com.mygdx.game.Managers
Responsible for Managing the entity and component events.
EntityManager() - Constructor for class com.mygdx.game.Managers.EntityManager
 
estimate(Node, Node) - Method in class com.mygdx.game.AI.NodeHeuristic
Euclidean distance squared
estimateTest() - Method in class io.team9.game.tests.AI.NodeHeuristicTest
 
exit(NPCShip) - Method in enum com.mygdx.game.AI.EnemyState
Called when a state is left
exitTest() - Method in class io.team9.game.tests.Entitys.NPCBoatTest
 
ExitTrigger(CollisionInfo) - Method in class com.mygdx.game.Entitys.Building
 
ExitTrigger(CollisionInfo) - Method in class com.mygdx.game.Entitys.CannonBall
 
ExitTrigger(CollisionInfo) - Method in class com.mygdx.game.Entitys.CannonBallCollege
 
ExitTrigger(CollisionInfo) - Method in class com.mygdx.game.Entitys.Monster
if called on a Monsteer against anything else call it on the other thing
ExitTrigger(CollisionInfo) - Method in class com.mygdx.game.Entitys.NPCShip
if a taget has left remove it from the potential targets Queue
ExitTrigger(CollisionInfo) - Method in class com.mygdx.game.Entitys.Ship
if called on a Player against anything else call it on the other thing
ExitTrigger(CollisionInfo) - Method in class com.mygdx.game.Entitys.Weather
if called on a Player against anything else call it on the other thing
ExitTrigger(CollisionInfo) - Method in interface com.mygdx.game.Physics.CollisionCallBack
Called upon exiting a trigger
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