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E
- element() - Method in class com.mygdx.utils.QueueFIFO
- emptyTest() - Method in class io.team9.game.tests.utils.QueueTest
- end - Variable in class com.mygdx.game.PirateGame
- endContact(Contact) - Method in class com.mygdx.game.Managers.CollisionManager
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called for every contact that box2d detects after collision restitution (doesn't matter if it is a trigger/sensor)
- EndContact(CollisionInfo) - Method in class com.mygdx.game.Entitys.Building
- EndContact(CollisionInfo) - Method in class com.mygdx.game.Entitys.CannonBall
- EndContact(CollisionInfo) - Method in class com.mygdx.game.Entitys.CannonBallCollege
- EndContact(CollisionInfo) - Method in class com.mygdx.game.Entitys.Monster
- EndContact(CollisionInfo) - Method in class com.mygdx.game.Entitys.NPCShip
- EndContact(CollisionInfo) - Method in class com.mygdx.game.Entitys.Ship
- EndContact(CollisionInfo) - Method in class com.mygdx.game.Entitys.Weather
- EndContact(CollisionInfo) - Method in interface com.mygdx.game.Physics.CollisionCallBack
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Called after the collision has being solved
- EndScreen - Class in com.mygdx.game.UI
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Contains widgets defining the game end screen.
- EndScreen(PirateGame) - Constructor for class com.mygdx.game.UI.EndScreen
- EnemyState - Enum in com.mygdx.game.AI
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State machine used for NPC ships' behaviour
- EnemyStateTest - Class in io.team9.game.tests.AI
- EnemyStateTest() - Constructor for class io.team9.game.tests.AI.EnemyStateTest
- enter(NPCShip) - Method in enum com.mygdx.game.AI.EnemyState
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Called when a state is entered
- EnterTrigger(CollisionInfo) - Method in class com.mygdx.game.Entitys.Building
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Destroys the building and marks cannonball for removal.
- EnterTrigger(CollisionInfo) - Method in class com.mygdx.game.Entitys.CannonBall
- EnterTrigger(CollisionInfo) - Method in class com.mygdx.game.Entitys.CannonBallCollege
- EnterTrigger(CollisionInfo) - Method in class com.mygdx.game.Entitys.Monster
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if called on a Monster against anything else call it on the other thing
- EnterTrigger(CollisionInfo) - Method in class com.mygdx.game.Entitys.NPCShip
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if the agro fixture hit a ship set it as the target
- EnterTrigger(CollisionInfo) - Method in class com.mygdx.game.Entitys.Ship
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MAJOR ADDITIONS if called on a Player against anything else call it on the other thing
- EnterTrigger(CollisionInfo) - Method in class com.mygdx.game.Entitys.Weather
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if called on a Player against anything else call it on the other thing
- EnterTrigger(CollisionInfo) - Method in interface com.mygdx.game.Physics.CollisionCallBack
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Called on the object that enters the trigger
- Entity - Class in com.mygdx.game.Entitys
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The base class for all entities in the game.
- Entity() - Constructor for class com.mygdx.game.Entitys.Entity
- Entity(int) - Constructor for class com.mygdx.game.Entitys.Entity
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Allocates the correct amount of memory for components
- EntityManager - Class in com.mygdx.game.Managers
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Responsible for Managing the entity and component events.
- EntityManager() - Constructor for class com.mygdx.game.Managers.EntityManager
- estimate(Node, Node) - Method in class com.mygdx.game.AI.NodeHeuristic
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Euclidean distance squared
- estimateTest() - Method in class io.team9.game.tests.AI.NodeHeuristicTest
- exit(NPCShip) - Method in enum com.mygdx.game.AI.EnemyState
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Called when a state is left
- exitTest() - Method in class io.team9.game.tests.Entitys.NPCBoatTest
- ExitTrigger(CollisionInfo) - Method in class com.mygdx.game.Entitys.Building
- ExitTrigger(CollisionInfo) - Method in class com.mygdx.game.Entitys.CannonBall
- ExitTrigger(CollisionInfo) - Method in class com.mygdx.game.Entitys.CannonBallCollege
- ExitTrigger(CollisionInfo) - Method in class com.mygdx.game.Entitys.Monster
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if called on a Monsteer against anything else call it on the other thing
- ExitTrigger(CollisionInfo) - Method in class com.mygdx.game.Entitys.NPCShip
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if a taget has left remove it from the potential targets Queue
- ExitTrigger(CollisionInfo) - Method in class com.mygdx.game.Entitys.Ship
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if called on a Player against anything else call it on the other thing
- ExitTrigger(CollisionInfo) - Method in class com.mygdx.game.Entitys.Weather
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if called on a Player against anything else call it on the other thing
- ExitTrigger(CollisionInfo) - Method in interface com.mygdx.game.Physics.CollisionCallBack
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Called upon exiting a trigger
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