A B C D E F G H I K L M N O P Q R S T U V W Z
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D
- dataTest() - Method in class io.team9.game.tests.utils.QueueTest
- deathTest() - Method in class io.team9.game.tests.Entitys.BoatTest
- deathTest() - Method in class io.team9.game.tests.Entitys.CannonBallCollegeTest
- deathTest() - Method in class io.team9.game.tests.Entitys.CannonBallTest
- deathTest() - Method in class io.team9.game.tests.Entitys.MonsterTest
- deleteBody(int) - Static method in class com.mygdx.game.Managers.PhysicsManager
- description - Variable in class com.mygdx.game.Quests.Quest
- DesktopLauncher - Class in com.mygdx.game.desktop
- DesktopLauncher() - Constructor for class com.mygdx.game.desktop.DesktopLauncher
- destroy() - Method in class com.mygdx.game.Entitys.Building
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Replace the building with ruins and mark as broken.
- DifficultManagerTest - Class in io.team9.game.tests.Managers
- DifficultManagerTest() - Constructor for class io.team9.game.tests.Managers.DifficultManagerTest
- DifficultyManager - Class in com.mygdx.game.Managers
- DifficultyManager() - Constructor for class com.mygdx.game.Managers.DifficultyManager
- DIMENSIONS - Static variable in class com.mygdx.utils.Constants
- directions - Static variable in class com.mygdx.game.Entitys.Monster
- dispose() - Method in class com.mygdx.game.PirateGame
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Clean up prevent memory leeks
- dispose() - Method in class com.mygdx.game.UI.GameScreen
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disposed of all stuff it something is missing from this method you will get memory leaks
- dispose() - Method in class io.team9.game.tests.GdxTestRunner
- distanceToTiles(float) - Static method in class com.mygdx.utils.Utilities
- distanceToTiles(Vector2) - Static method in class com.mygdx.utils.Utilities
- dosh - Static variable in class com.mygdx.game.UI.GameScreen
- durations - Static variable in class com.mygdx.game.UI.GameScreen
- Dynamic - com.mygdx.game.Physics.PhysicsBodyType
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Effected by all forces (like every thing in real life)
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