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D

dataTest() - Method in class io.team9.game.tests.utils.QueueTest
 
deathTest() - Method in class io.team9.game.tests.Entitys.BoatTest
 
deathTest() - Method in class io.team9.game.tests.Entitys.CannonBallCollegeTest
 
deathTest() - Method in class io.team9.game.tests.Entitys.CannonBallTest
 
deathTest() - Method in class io.team9.game.tests.Entitys.MonsterTest
 
deleteBody(int) - Static method in class com.mygdx.game.Managers.PhysicsManager
 
description - Variable in class com.mygdx.game.Quests.Quest
 
DesktopLauncher - Class in com.mygdx.game.desktop
 
DesktopLauncher() - Constructor for class com.mygdx.game.desktop.DesktopLauncher
 
destroy() - Method in class com.mygdx.game.Entitys.Building
Replace the building with ruins and mark as broken.
DifficultManagerTest - Class in io.team9.game.tests.Managers
 
DifficultManagerTest() - Constructor for class io.team9.game.tests.Managers.DifficultManagerTest
 
DifficultyManager - Class in com.mygdx.game.Managers
 
DifficultyManager() - Constructor for class com.mygdx.game.Managers.DifficultyManager
 
DIMENSIONS - Static variable in class com.mygdx.utils.Constants
 
directions - Static variable in class com.mygdx.game.Entitys.Monster
 
dispose() - Method in class com.mygdx.game.PirateGame
Clean up prevent memory leeks
dispose() - Method in class com.mygdx.game.UI.GameScreen
disposed of all stuff it something is missing from this method you will get memory leaks
dispose() - Method in class io.team9.game.tests.GdxTestRunner
 
distanceToTiles(float) - Static method in class com.mygdx.utils.Utilities
 
distanceToTiles(Vector2) - Static method in class com.mygdx.utils.Utilities
 
dosh - Static variable in class com.mygdx.game.UI.GameScreen
 
durations - Static variable in class com.mygdx.game.UI.GameScreen
 
Dynamic - com.mygdx.game.Physics.PhysicsBodyType
Effected by all forces (like every thing in real life)
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