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valueOf(String) - Static method in enum com.mygdx.game.AI.EnemyState
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.mygdx.game.Components.ComponentEvent
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.mygdx.game.Components.ComponentType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.mygdx.game.Managers.RenderLayer
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.mygdx.game.Physics.PhysicsBodyType
Returns the enum constant of this type with the specified name.
values() - Static method in enum com.mygdx.game.AI.EnemyState
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.mygdx.game.Components.ComponentEvent
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.mygdx.game.Components.ComponentType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.mygdx.game.Managers.RenderLayer
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.mygdx.game.Physics.PhysicsBodyType
Returns an array containing the constants of this enum type, in the order they are declared.
vectorToAngle(Vector2) - Method in class com.mygdx.game.Components.AINavigation
 
vectorToAngle(Vector2) - Method in class com.mygdx.game.Components.Transform
 
vectorToAngle(Vector2) - Static method in class com.mygdx.utils.Utilities
 
VIEWPORT_HEIGHT - Static variable in class com.mygdx.utils.Constants
 
VIEWPORT_TITLE - Static variable in class com.mygdx.utils.Constants
 
VIEWPORT_WIDTH - Static variable in class com.mygdx.utils.Constants
 
VSYNC - Static variable in class com.mygdx.utils.Constants
 
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