A B C D E F G H I K L M N O P Q R S T U V W Z
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- Unknown - com.mygdx.game.Components.ComponentType
- unlimitedAmmo(boolean) - Method in class com.mygdx.game.Entitys.Ship
- unlimitedAmmoTest() - Method in class io.team9.game.tests.Components.PirateTest
- UnlimtedAmmoTest() - Method in class io.team9.game.tests.Entitys.ShipTest
- update() - Method in class com.mygdx.game.Components.AINavigation
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Called once per frame.
- update() - Method in class com.mygdx.game.Components.Component
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Called once per frame
- update() - Method in class com.mygdx.game.Components.PlayerController
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Reads keyboard and mouse inputs, moving and shooting as required.
- update() - Method in class com.mygdx.game.Components.Renderable
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Locates the sprite at the position of the parent's Transform component.
- update() - Method in class com.mygdx.game.Components.RigidBody
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Called every frame translates the transform to match with the box2d body's position factoring offset
- update() - Method in class com.mygdx.game.Components.Text
- update() - Method in class com.mygdx.game.Components.TileMap
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Updates the renderer's view with the rendering camera
- update() - Method in class com.mygdx.game.Entitys.CannonBall
- update() - Method in class com.mygdx.game.Entitys.CannonBallCollege
- update() - Method in class com.mygdx.game.Entitys.College
- update() - Method in class com.mygdx.game.Entitys.Entity
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Similar to the Component's update event
- update() - Method in class com.mygdx.game.Entitys.Monster
- update() - Method in class com.mygdx.game.Entitys.NPCShip
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updates the state machine
- update() - Method in class com.mygdx.game.Entitys.Weather
- update() - Static method in class com.mygdx.game.Managers.GameManager
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called every frame checks id the quests are completed
- update() - Static method in class com.mygdx.game.Managers.PhysicsManager
- update() - Method in class com.mygdx.game.UI.EndScreen
- update() - Method in class com.mygdx.game.UI.GameScreen
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Update the UI with new values for health, quest status, etc.
- update() - Method in class com.mygdx.game.UI.Page
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Called once per frame
- update() - Method in class com.mygdx.game.UI.QuitConfirmationScreen
- update() - Method in class com.mygdx.game.UI.ShopScreen
- update(NPCShip) - Method in enum com.mygdx.game.AI.EnemyState
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Called every from for every NPC ship (there or there abouts)
- Update - com.mygdx.game.Components.ComponentEvent
- UPDATE_VIEWPORT(int, int) - Static method in class com.mygdx.utils.Constants
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Update viewport data on resize
- updateHealth() - Method in class com.mygdx.game.Entitys.Player
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NEW update the players health based upon the difficulty
- updateTest() - Method in class io.team9.game.tests.Entitys.NPCBoatTest
- Utilities - Class in com.mygdx.utils
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Helper functions
- Utilities() - Constructor for class com.mygdx.utils.Utilities
- UtilitiesTest - Class in io.team9.game.tests.utils
- UtilitiesTest() - Constructor for class io.team9.game.tests.utils.UtilitiesTest
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