A B C D E F G H I K L M N O P Q R S T U V W Z
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N
- name - Variable in class com.mygdx.game.Quests.Quest
- newLocation() - Method in class com.mygdx.game.Components.AINavigation
- newLocation() - Method in class com.mygdx.game.Components.Transform
- newLocationTest() - Method in class io.team9.game.tests.Components.TransformTest
- Node - Class in com.mygdx.game.AI
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A node in the A* pathfinding graph
- Node(float, float) - Constructor for class com.mygdx.game.AI.Node
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Position the node exists at
- NodeHeuristic - Class in com.mygdx.game.AI
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Heuristic function for use in A* pathfinding
- NodeHeuristic() - Constructor for class com.mygdx.game.AI.NodeHeuristic
- NodeHeuristicTest - Class in io.team9.game.tests.AI
- NodeHeuristicTest() - Constructor for class io.team9.game.tests.AI.NodeHeuristicTest
- NodeTest - Class in io.team9.game.tests.AI
- NodeTest() - Constructor for class io.team9.game.tests.AI.NodeTest
- NPCBoatTest - Class in io.team9.game.tests.Entitys
- NPCBoatTest() - Constructor for class io.team9.game.tests.Entitys.NPCBoatTest
- NPCShip - Class in com.mygdx.game.Entitys
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NPC ship entity class.
- NPCShip() - Constructor for class com.mygdx.game.Entitys.NPCShip
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Creates an initial state machine
- num_powers - Static variable in class com.mygdx.game.UI.GameScreen
- numCompleted - Static variable in class com.mygdx.game.Managers.QuestManager
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