Coverage Summary for Class: Chest (com.mygdx.game.Entitys)
| Class | Class, % | Method, % | Line, % |
|---|---|---|---|
| Chest | 100% (1/1) | 100% (2/2) | 85.7% (6/7) |
1 package com.mygdx.game.Entitys; 2 3 import com.badlogic.gdx.Application; 4 import com.badlogic.gdx.Gdx; 5 import com.badlogic.gdx.math.Vector2; 6 import com.mygdx.game.Components.Renderable; 7 import com.mygdx.game.Components.Transform; 8 import com.mygdx.game.Managers.RenderLayer; 9 import com.mygdx.game.Managers.ResourceManager; 10 11 /** 12 * Simple entity shown on locate quests origin 13 */ 14 public class Chest extends Entity { 15 public Chest() { 16 super(2); 17 Transform t = new Transform(); 18 19 Renderable r; 20 if(Application.ApplicationType.HeadlessDesktop == Gdx.app.getType()){ 21 r =new Renderable(); 22 } 23 else{ 24 r = new Renderable(ResourceManager.getId("Chest.png"), RenderLayer.Transparent); 25 } 26 27 addComponents(t, r); 28 } 29 30 public void setPosition(Vector2 pos) { 31 getComponent(Transform.class).setPosition(pos); 32 } 33 }